Diehard fans may miss the original pixel art but these 3D visuals do a great job of emulating a lot of the classical animations, from when your character starts wobbling when standing over the edge of a platform to those pseudo-3D spinning animations that are now actually 3D. With development shared between both Sonic Team and Arzest, the latter headed up by Sonic original character designer Naoto Ohshima, characters also hark back closer to their original designs, although Amy does wield the large hammer she only got in the 3D era. Sonic and friends: the 25 best Sega Mega Drive games ever.In other words, none of the dreadful 2D physics that plagued both the digitally released Sonic the Hedgehog 4 or other 3D Sonic games that occasionally included side-scrolling sections. That is fast, but not to the point the game just plays itself, while the jumping physics have the same momentum as those classic games. From the moment you’re in control of Sonic (or his other playable pals Tails, Knuckles, and Amy), you’re instantly transported back to the familiar feel of speed and platforming from the Mega Drive era.
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